Friday, October 2, 2015

Schedule for Oct 5-9 (morning/afternoon sessions)

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Below is the schedule for next week (the workshop sessions at JMK/Stockholm University). It was hard to satisfy everyone's wishes since almost all groups wanted to attend the Monday morning and the Friday afternoon sessions. I do however believe that I managed to satisfy the wishes of each group for four out of the five sessions though.

/Daniel


Monday:


Morning (09.00-12.00)
Afternoon (13.00-16.00)
Attention
Advertising
Audio
Eyewitness
Big data
Interactive
Computer games
Moving images
Cross-cultural
Personalized
Executive
VR
Human senses

Point of View



Tuesday:


Morning (09.00-12.00)
Afternoon (13.00-16.00)
Advertising
Big data
Attention
Cross-cultural
Audio
Computer games
Executive
Interactive
Eyewitness
Moving images
Human senses
VR
Personalized

Point of View



Wednesday:


Morning (09.00-12.00)
Afternoon (13.00-16.00)
Audio
Advertising
Computer games
Attention
Interactive
Big data
Human senses
Cross-cultural
Moving images
Executive
Point of View
Eyewitness
VR
Personalized


Thursday:


Morning (09.00-12.00)
Afternoon (13.00-16.00)
Attention
Advertising
Cross-cultural
Audio
Eyewitness
Big data
Interactive
Computer games
Moving images
Executive
Point of View
Human senses
VR
Personalized


Friday:


Morning (09.00-12.00)
Afternoon (13.00-16.00)
Attention
Advertising
Audio
Computer games
Big data
Eyewitness
Cross-cultural
Interactive
Executive
Human senses
Moving images
Personalized
Point of View
VR


Thursday, October 1, 2015

Important information regarding Monday

On Monday, the workshop week with Robb Montgomery will start. Here are some important information points for everyone.
  • The closest metro station to JMK (Department of media studies at SU) is Karlaplan. It takes approximately 15 minutes to walk from Karlaplan to JMK. Another way to get to JMK is to take blue bus 4 from Östra station (KTH) and get off at Garnisonen or Radiohuset. The journey takes about 10 minutes. The bus stop "Garnisonen" is right outside the JMK building.
  • JMK is located at Karlavägen 104, floor 4.
  • The entrance code to floor 4 is: 8810.
  • On Monday, meet up in the café on floor 4, at 8.45 (or 12.45 if you are in the afternoon group.) The keynote lecture will start 9.00 or 13.00 sharp (no academic quarter) so please do not come late on Monday! Matilda will pick you up in the café and show you to the lecture hall (JMK-salen).
  • At the workshop, you will use Eduroam to connect to the internet. Make sure your Eduroam account is working.

Tuesday, September 29, 2015

The schedule for the remaining lectures


- Sept 30, 15-17, V23. Storytelling in computer games. Daniel Ström, Gurugames, and Lucy Armelin, former media student at KTH, now working with computer games.

- Oct 1, 15-17. Lecture cancelled.

- Oct 2, 13-15, V1 (upgraded lecture hall). Seminar – the groups are decided and good ideas are generated. Malin Picha Edwardsson and Daniel Pargman.

- Oct 5-9, JMK, Karlavägen 104, Stockholm. Workshop with Robb Montgomery. A more detailed schedule has been published on this blog.

- Oct 8, JMK. Hackathon.

- Oct 13, 8-10, Q33. How to work in project groups. Anna Swartling, Scania.

- Oct 14, 8-10, D3 (upgraded lecture hall). Storytelling in Social media. Frida Boysen, former editor-in-chief, now expert in the use of Social media.

- Oct 14, 15-17, JMK. The art of creativity and how to generate good ideas. Milad Hossainzadeh, White Architects. Cancelled

- Oct 15, 15-17, JMK. Storytelling – the case of Basha Posh. Jenny Nordberg, journalist and author.

- Nov 6, 8-16, V3. Mid-crit.

- Dec 16, 12-20, F1. Rehearsal for final presentations.

- Dec 17, 13-17, F1. Final presentations.

Friday, September 25, 2015

Shortlist for project topics - choose the topics you want to work with!

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Below are the topics you can choose to form project groups around. There are 16 topics in the list below and we expect around 12 groups to come out of this process (with ≈ 5 members in each group).  Do note that the last four topics on the list below are new and have been suggested by students (i.e. no group worked with these topics at the seminar earlier this week). GO HERE to specify your 1st, 2nd and 3rd hand choices for project topics you want to work with!

DO NOTE: The deadline for specifying your preferences is Tuesday September 29 at 15.00. We will put the project groups together immediately afterwards and you will get to know the results at the seminar on Friday October 2. If you do not specify you preferences, we will assume that you are equally interested in all topics and equally happy to work with whichever topic and in whichever group you end up in!

DO NOTE: Also students who have applied to be in the executive group should choose groups according to the instructions in this blog post despite the fact that some of you will join the executive group instead of a project group.

DO NOTE: It might be possible to form two project groups around the same topic if there is overwhelming interest in a specific topic. These two groups would initially have to work together to carve out two different and separate directions in which to take your respective projects. It's ok to overlap - but not too much!

I wrote a blog post about the Future of Media group formation process on my personal academic blog: "How should student project groups be put together?". Scroll to the last part of the blog post if you just want the basic facts.

By all means also have a look at a second blog post I have written about students' ambition, grades and the work load in this course; "Student project groups - ambitions and grades".

Do also note that the topics below are only to be seen as starting points - the project groups can develop, change and bend the descriptions below in any direction you think is interesting.

/Malin and Daniel

Possible project group ideas are:


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1. Big data storytelling
Big amounts of data are nowadays constantly collected from things we do in our lives. (How) can big data be used to tell good stories?

2. Personalized storytelling
How can storytelling become more personalized? What technologies can help create personalized stories?

3. Interactive storytelling
How can storytelling become more interactive? What technologies can help create more interactive stories?

4. Overcoming shorter attention spans
The audience’ attention span is getting shorter. How can we resist or overcome this trend? What technologies are necessary in this process?

5. Eyewitness storytelling
How can eyewitness storytelling be developed in a high-tech future?

6. Point of View ”filters” (ex. Swedish PoV)
What are some ways to filter information in order to get a point of view? Or the opposite - how can we overcome this filtering problem?

7. Future of audio storytelling
In what ways can audio storytelling be developed in the future?

8. Social media storytelling
What social media channels are best suited for storytelling? How do channels differ, and how can they be developed in a high-tech future to enhance storytelling?

9. Virtual Reality storytelling
What opportunities do virtual reality bring to storytelling, and how can this field be developed?

10. Storytelling through computer games
How can we tell stories through computer games? How can computer games be developed to tell better stories/better tell stories?

11. Learning from storytelling in fairy tales
What can be learned from storytelling in fairy tales and how can it be used to capture the audience’ attention and imagination in a high-tech future?

12. Our human senses and storytelling
How can we use different features involving our five senses when telling stories? What are the opportunities for relying on more than sight (and sound) in a high-tech future?

13. Storytelling on small screens
Small screens constitute a large limitation. How can we make storytelling more appealing on our smartphones?

14. Cross-cultural storytelling
How can we bridge cultures and deliver great stories to various audiences in a globalised world? How would suitable computer tools and platforms work?

15. Storytelling trough moving images
What is the future of storytelling through moving images (movies, television, YouTube/web etc.)?Can computers perhaps open up possibilities for making interactive storytelling feasible? 

16 Storytelling in advertising
The art of storytelling is and has been used as a tool for promoting products and services. How can storytelling be used to convey powerful messages through advertising with the help of emerging media technologies?


Lecture 13 - Mon Sept 28 (10-12) - Engström

Time & Place: Monday September 28 at 10-12 in V22. DO NOTE that we have tried to upgrade to a larger lecture hall but have failed to find one. Be on time and try to bring a chair if you are late!

Guest: Björn Engström, copywriter at Forsman & Bodenfors 

Title: Corporate storytelling/advertising as storytelling – the case Volvo Trucks 

Talk: Björn will talk about the strategy behind Epic Split and Volvo Trucks Live Test Series. This will include how journalistic methods were used as well as the close cooperation with Volvo engineers. Björn will also talk about how Forsman & Bodenfors work creatively as well as give examples of how Forsman & Bodenfors work with storytelling for different brands in the new media landscape. Much is about creating content that can engage or to invent products or benefits that are suitable for communication - a mix of journalism, entertainment, PR and digital engineering. 

About: Björn started out as a journalist but soon changed to copywriting. In 1988 Björn Engström joined Forsman & Bodenfors as a partner. In 2014, Forsman & Bodenfors became the most awarded agency in the world according to the Gunn Report.


Thursday, September 24, 2015

About week 41 - the workshop week with Robb Montgomery

The week running from October 5 to 9 is a bit different from the previous lecture weeks we have had this far in this course. Robb Montgomery from Smart Film School, USA, will lead the workshop involving both KTH students and Stockholm University journalism students. The aim is to explore new ways to publish content on mobile devices (preferably iphones will be used during this week).

At the workshop, there will be around 12 project groups and these project groups will have been formed at the October 2 seminar. During the workshop week, there will be slots for a maximum of seven groups in the mornings and for seven slots in the afternoons. Each group can, for each day of that week, choose between the morning and the afternoon session as long as there are open slots. This active choice will take place at the seminar on Oct 2 right after the groups have been formed and in preparation for the workshop week that starts on Monday October 5. Your group can thus - depending on group participants' scheduled activities in other courses during this week - choose a morning slot one day and an afternoon slot another day but it will not be possible to split the group.

The morning sessions are held between 9-12.
The afternoon sessions are held between 13-16.
DO NOTE: Stockholm University does NOT use the academic quarter and this means that all activities start 9.00 and 13.00 sharp (not 9.15 and 13.15)!

A morning slot consists of three hours, which counts as 1,5 lectures in the overall course demand for at least 75% attendance. An afternoon slot is equally long. Consequently, you will have "7,5 lectures" in total during this week.

Here is a rough schedule of the week, where morning and afternoon slots have the same content:

Monday: Visual narratives and cinema language.
Tuesday: Story cards and kinograms.
Wednesday: Writing to pictures and interactive stories.
Thursday: Design thinking workshop to guide each team to create a paper prototype. Thursday evening: Hackathon (from 17-24).
Friday: Presentations, feedback and discussions of teams' prototypes.

Here is a list of apps that will be used during the week:

Filmic Pro
http://www.filmicpro.com/
Hyperlapse from Instagram
https://hyperlapse.instagram.com/
Layered photo app
www.layeredapp.com
Clips Video Editor by Fly Labs Inc.
https://appsto.re/us/ZLO53.i
iMovie
https://itunes.apple.com/us/app/imovie/id377298193?mt=8
PicPlayPost by Flambe Studios LLC
https://appsto.re/us/1knSD.i
Nutshell Camera
https://appsto.re/us/vqe14.i
Legend - Text app by Stupeflix
https://appsto.re/us/Sohw4.i
Storyline by Arcivr
https://appsto.re/us/Kl-x4.i
Storehouse - Visual Storytelling by Storehouse
https://appsto.re/us/X3JkV.i
Thinglink app
https://www.thinglink.com/app/
Jamsnap app
https://www.jamsnap.com/